what's wrong with the skeleton wands weapon?
2 posters
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what's wrong with the skeleton wands weapon?
what's wrong with the skeleton wands weapon?
well I have 4 questions here
the first: what are the skeleton arms? they exist in the original flyff?
the second: I have the ancient wand with her give 31k to 28k damage with MP
ancient wand to give 27 INT 26% decreased casting time magic and attack rate of 29%
skeleton to give 30 INT +30% MP +30% reduction in the use of MP and his attack and still greater than the attack of the ancient
dou27k her attack with 30k MP
why this happens?
the third, my damage is low? this is how I can increase it?
the fourt:what is behemoth
well I have 4 questions here
the first: what are the skeleton arms? they exist in the original flyff?
the second: I have the ancient wand with her give 31k to 28k damage with MP
ancient wand to give 27 INT 26% decreased casting time magic and attack rate of 29%
skeleton to give 30 INT +30% MP +30% reduction in the use of MP and his attack and still greater than the attack of the ancient
dou27k her attack with 30k MP
why this happens?
the third, my damage is low? this is how I can increase it?
the fourt:what is behemoth
ichigo00x- Vagrant
- Posts : 7
Join date : 2010-12-27
Re: what's wrong with the skeleton wands weapon?
1st question
answer: yes they do exist in the original flyff...
2nd question
answer:i can't understand the question...
3rd question
answer: lvl up upgrade your items and will certainly get stronger...
4th question
answer:i think it's a new weapon from v16 i guess...
answer: yes they do exist in the original flyff...
2nd question
answer:i can't understand the question...
3rd question
answer: lvl up upgrade your items and will certainly get stronger...
4th question
answer:i think it's a new weapon from v16 i guess...
edsonix- 2nd Job
- Posts : 65
Join date : 2010-12-11
Age : 28
Re: what's wrong with the skeleton wands weapon?
w8 i got this info for the 4th question:
Knight
- Behemoth Sword:
- - Req: Level 135 (Templar)
- - Atk: 547~549
- - Critical+40%, Adoch+50%, Atk.Spd.+25%
- Behemoth Two-Handed Sword:
- - Req: Level 135 (Templar)
- - Atk: 713~715
- - HP+40%, Ranged Block+40%, Melee Block+40%
- Behemoth Two-Handed Axe:
- - Req: Level 135 (Templar)
- - Atk: 728~729
- - HP+30%, Attack Power+20%, Melee Block+25%
Blade
- Behemoth One-Handed Axe:
- - Req: Level 135 (Slayer)
- - Atk: 542~545
- - Atk.Spd.+35%, Hit Rate+35%, Attack Power+35%
- Behemoth One-Handed Sword:
- - Req: Level 135 (Slayer)
- - Atk: 547~549
- - HP+40%, Atk.Spd+50%, Critical+60%
Jester
- Behemoth Yo-Yo:
- - Req: Level 135 (Harlequin)
- - Atk: 539~542
- - Critical+32%, Adoch+46%, Atk.Spd+32%
Ranger
- Behemoth Crossbow:
- - Req: Level 135 (Crackshooter)
- - Atk: 604~608
- - Adoch+60%, Adoch+32%, HP+29%
Ringmaster
- Behemoth Stick:
- - Req: Level 135 (Seraph)
- - Atk: 614~616
- - INT+38, DCT+38%, Attack Power+30%
Elementor
- Behemoth Staff
- - Req: Level 135 (Arcanist)
- - Atk: 512~517
- - INT+45, DCT+39%, Attack Power+46%
Psykeeper
- Behemoth Wand
- - Req: Level 135 (Mentalist)
- - Atk: 614~616
- - INT+37, DCT+39%, Attack Power+36%
Billposter
- Behemoth Knuckle
- - Req: Level 135 (Force Master)
- - Atk: 505~507
- - HP+33%, DEF+25%, Range Block+20%
Shields:
- Behemoth Magic Book
- - Req: Level 135 (Mentalist)
- - Def: 415~418
- - INT+20, MP+20%, Melee Block+20%
- Behemoth Force Armlet
- - Req: Level 135 (Force Master)
- - Def: 415~418
- - INT+20, HP+20%, Melee Block+20%
- Behemoth Shield
- - Req: Level 135 (Templar)
- - Def: 544~547
- - HP+30%, Range Block+30%, Melee Block+30%
it's for third jobs!!!
Knight
- Behemoth Sword:
- - Req: Level 135 (Templar)
- - Atk: 547~549
- - Critical+40%, Adoch+50%, Atk.Spd.+25%
- Behemoth Two-Handed Sword:
- - Req: Level 135 (Templar)
- - Atk: 713~715
- - HP+40%, Ranged Block+40%, Melee Block+40%
- Behemoth Two-Handed Axe:
- - Req: Level 135 (Templar)
- - Atk: 728~729
- - HP+30%, Attack Power+20%, Melee Block+25%
Blade
- Behemoth One-Handed Axe:
- - Req: Level 135 (Slayer)
- - Atk: 542~545
- - Atk.Spd.+35%, Hit Rate+35%, Attack Power+35%
- Behemoth One-Handed Sword:
- - Req: Level 135 (Slayer)
- - Atk: 547~549
- - HP+40%, Atk.Spd+50%, Critical+60%
Jester
- Behemoth Yo-Yo:
- - Req: Level 135 (Harlequin)
- - Atk: 539~542
- - Critical+32%, Adoch+46%, Atk.Spd+32%
Ranger
- Behemoth Crossbow:
- - Req: Level 135 (Crackshooter)
- - Atk: 604~608
- - Adoch+60%, Adoch+32%, HP+29%
Ringmaster
- Behemoth Stick:
- - Req: Level 135 (Seraph)
- - Atk: 614~616
- - INT+38, DCT+38%, Attack Power+30%
Elementor
- Behemoth Staff
- - Req: Level 135 (Arcanist)
- - Atk: 512~517
- - INT+45, DCT+39%, Attack Power+46%
Psykeeper
- Behemoth Wand
- - Req: Level 135 (Mentalist)
- - Atk: 614~616
- - INT+37, DCT+39%, Attack Power+36%
Billposter
- Behemoth Knuckle
- - Req: Level 135 (Force Master)
- - Atk: 505~507
- - HP+33%, DEF+25%, Range Block+20%
Shields:
- Behemoth Magic Book
- - Req: Level 135 (Mentalist)
- - Def: 415~418
- - INT+20, MP+20%, Melee Block+20%
- Behemoth Force Armlet
- - Req: Level 135 (Force Master)
- - Def: 415~418
- - INT+20, HP+20%, Melee Block+20%
- Behemoth Shield
- - Req: Level 135 (Templar)
- - Def: 544~547
- - HP+30%, Range Block+30%, Melee Block+30%
it's for third jobs!!!
edsonix- 2nd Job
- Posts : 65
Join date : 2010-12-11
Age : 28
Re: what's wrong with the skeleton wands weapon?
obrigado pelas responstas
ichigo00x- Vagrant
- Posts : 7
Join date : 2010-12-27
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